Shape a game from its core loop to a playable build, with platform-aware design, production planning and a clear path to release.
CAPABILITIES
Game concept and prototyping · Gameplay systems · UI and interaction · 2D/3D implementation · Android and Windows PC builds · Production planning
HELPFUL INPUTS
A short game brief, target devices or PC specifications, core gameplay loop, visual references, available code or assets, preferred engine and intended delivery milestones.
SCOPE NOTES
Online services, multiplayer infrastructure, publishing accounts, store submission, licensed assets and long-term live operations are scoped separately. Platform performance and release requirements depend on the agreed device matrix and build review.
Common question
Share the game idea, target players, reference titles, preferred engine, platforms and current stage. We can then discuss a focused prototype or a wider production scope.
Build responsive effects that make gameplay readable and memorable, from combat impacts and abilities to atmosphere and environment details.
CAPABILITIES
Gameplay and combat effects · Niagara VFX for Unreal Engine · Real-time particle effects · Materials and shaders · Effect integration · Visual quality and performance review
HELPFUL INPUTS
Engine and version, target platform and hardware range, project conventions, gameplay context, effect references, source assets and any frame-time or memory budgets already defined by the team.
SCOPE NOTES
Game code, full environment or character production, engine licensing and platform certification are outside the VFX scope unless separately agreed. Effects are profiled against the agreed target hardware; no universal performance guarantee is implied.
Common question
A short capture or playable build, target platform, engine version, art direction and a few priority effects are enough to start scoping a VFX study or production task.