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CAPABILITIES · 7

Good stories deserve
good craft.

We shape each engagement around the story, delivery needs and confirmed studio capacity. Availability is confirmed after an initial brief review.

MANUSH VFX studio visual accompanying Visual effects & compositing
CAPABILITY OVERVIEW · 01
01 · AVAILABLE FOR SELECT PROJECTS

Visual effects & compositing

Invisible craft or impossible spectacle. We bring live-action plates and digital worlds together with care.

CAPABILITIES

Compositing · Roto & paint · Matchmove coordination · Look development · Shot finishing

HELPFUL INPUTS

Plates or scene context, frame rate, resolution, color workflow, references and target deliverables.

SCOPE NOTES

Live-action production, asset creation and any external vendor work are scoped separately when needed.

Common question

Share a brief, references and expected shot count to start a conversation.

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MANUSH VFX studio visual accompanying Game development · Android & PC
CAPABILITY OVERVIEW · 02
02 · AVAILABLE FOR SELECT PROJECTS

Game development · Android & PC

Shape a game from its core loop to a playable build, with platform-aware design, production planning and a clear path to release.

CAPABILITIES

Game concept and prototyping · Gameplay systems · UI and interaction · 2D/3D implementation · Android and Windows PC builds · Production planning

HELPFUL INPUTS

A short game brief, target devices or PC specifications, core gameplay loop, visual references, available code or assets, preferred engine and intended delivery milestones.

SCOPE NOTES

Online services, multiplayer infrastructure, publishing accounts, store submission, licensed assets and long-term live operations are scoped separately. Platform performance and release requirements depend on the agreed device matrix and build review.

Common question

Share the game idea, target players, reference titles, preferred engine, platforms and current stage. We can then discuss a focused prototype or a wider production scope.

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MANUSH VFX studio visual accompanying Real-time game VFX
CAPABILITY OVERVIEW · 03
03 · AVAILABLE FOR SELECT PROJECTS

Real-time game VFX

Build responsive effects that make gameplay readable and memorable, from combat impacts and abilities to atmosphere and environment details.

CAPABILITIES

Gameplay and combat effects · Niagara VFX for Unreal Engine · Real-time particle effects · Materials and shaders · Effect integration · Visual quality and performance review

HELPFUL INPUTS

Engine and version, target platform and hardware range, project conventions, gameplay context, effect references, source assets and any frame-time or memory budgets already defined by the team.

SCOPE NOTES

Game code, full environment or character production, engine licensing and platform certification are outside the VFX scope unless separately agreed. Effects are profiled against the agreed target hardware; no universal performance guarantee is implied.

Common question

A short capture or playable build, target platform, engine version, art direction and a few priority effects are enough to start scoping a VFX study or production task.

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MANUSH VFX studio visual accompanying CGI & product films
CAPABILITY OVERVIEW · 04
04 · AVAILABLE FOR SELECT PROJECTS

CGI & product films

Make a product tangible through considered lighting, materials and motion.

CAPABILITIES

Look development · Product visualization · Lighting & rendering · CGI films · Still imagery

HELPFUL INPUTS

Product references, available 3D assets or CAD files, material details, framing and output formats.

SCOPE NOTES

Modeling, CAD cleanup, photography and product shipping are confirmed separately for each brief.

Common question

We scope each product visualization around the assets and deliverables available.

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MANUSH VFX studio visual accompanying Animation & motion design
CAPABILITY OVERVIEW · 05
05 · AVAILABLE FOR SELECT PROJECTS

Animation & motion design

Character, motion and design-led storytelling for film, campaign and digital formats.

CAPABILITIES

Visual development · 2D/3D animation · Motion design · Title sequences · Social cutdowns

HELPFUL INPUTS

Story or key message, visual references, runtime, aspect ratios, delivery dates and available assets.

SCOPE NOTES

Voice talent, music licensing, complex simulation and extended character work require explicit scope.

Common question

Tell us about the format, audience and key delivery dates.

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MANUSH VFX studio visual accompanying Film & post-production
CAPABILITY OVERVIEW · 06
06 · AVAILABLE FOR SELECT PROJECTS

Film & post-production

A collaborative post-production partner for shorts, branded films and independent stories.

CAPABILITIES

Editorial support · Color finishing · Sound coordination · Delivery masters

HELPFUL INPUTS

Footage specifications, edit status, delivery masters, review contacts and schedule.

SCOPE NOTES

Live-action production and third-party sound or color services are included only when confirmed.

Common question

Production availability and scope are confirmed after an initial brief review.

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MANUSH VFX studio visual accompanying Videobooks & book trailers
CAPABILITY OVERVIEW · 07
07 · AVAILABLE FOR SELECT PROJECTS

Videobooks & book trailers

Give a story a visual first chapter with a cinematic trailer built for readers.

CAPABILITIES

Concept · Trailer production · Captions · Vertical and widescreen versions

HELPFUL INPUTS

Cleared text excerpts, cover assets, rights contact, narration preference, captions and target formats.

SCOPE NOTES

Publishing, distribution, music rights and audiobook recording are agreed separately where required.

Common question

We confirm publishing rights and excerpt clearances before production.

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